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- /*
- Copyright (c) 2007-2016 Contributors as noted in the AUTHORS file
- This file is part of libzmq, the ZeroMQ core engine in C++.
- libzmq is free software; you can redistribute it and/or modify it under
- the terms of the GNU Lesser General Public License (LGPL) as published
- by the Free Software Foundation; either version 3 of the License, or
- (at your option) any later version.
- As a special exception, the Contributors give you permission to link
- this library with independent modules to produce an executable,
- regardless of the license terms of these independent modules, and to
- copy and distribute the resulting executable under terms of your choice,
- provided that you also meet, for each linked independent module, the
- terms and conditions of the license of that module. An independent
- module is a module which is not derived from or based on this library.
- If you modify this library, you must extend this exception to your
- version of the library.
- libzmq is distributed in the hope that it will be useful, but WITHOUT
- ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
- License for more details.
- You should have received a copy of the GNU Lesser General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef __ZMQ_I_ENGINE_HPP_INCLUDED__
- #define __ZMQ_I_ENGINE_HPP_INCLUDED__
- #include "endpoint.hpp"
- #include "macros.hpp"
- namespace zmq
- {
- class io_thread_t;
- // Abstract interface to be implemented by various engines.
- struct i_engine
- {
- enum error_reason_t
- {
- protocol_error,
- connection_error,
- timeout_error
- };
- virtual ~i_engine () ZMQ_DEFAULT;
- // Indicate if the engine has an handshake stage.
- // If engine has handshake stage, engine must call session.engine_ready when the handshake is complete.
- virtual bool has_handshake_stage () = 0;
- // Plug the engine to the session.
- virtual void plug (zmq::io_thread_t *io_thread_,
- class session_base_t *session_) = 0;
- // Terminate and deallocate the engine. Note that 'detached'
- // events are not fired on termination.
- virtual void terminate () = 0;
- // This method is called by the session to signalise that more
- // messages can be written to the pipe.
- // Returns false if the engine was deleted due to an error.
- // TODO it is probably better to change the design such that the engine
- // does not delete itself
- virtual bool restart_input () = 0;
- // This method is called by the session to signalise that there
- // are messages to send available.
- virtual void restart_output () = 0;
- virtual void zap_msg_available () = 0;
- virtual const endpoint_uri_pair_t &get_endpoint () const = 0;
- };
- }
- #endif
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