# minimum required cmake version: 3.1.0 cmake_minimum_required(VERSION 3.1.0) project(3d-scanner) # Save the command line compile commands in the build output set(CMAKE_EXPORT_COMPILE_COMMANDS 1) # Make project require C++11 include(CheckCXXCompilerFlag) CHECK_CXX_COMPILER_FLAG("-std=c++11" COMPILER_SUPPORTS_CXX11) CHECK_CXX_COMPILER_FLAG("-std=c++0x" COMPILER_SUPPORTS_CXX0X) if(COMPILER_SUPPORTS_CXX11) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c11") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11") elseif(COMPILER_SUPPORTS_CXX0X) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x") endif() # commented all Windows related lines, might add later for Windows support # Simple non robust way to find the librealsense library # if(WIN32) # if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "8") # set(LIBRARY_DIR "C:\\Program Files (x86)\\Intel RealSense SDK 2.0\\lib\\x64") # TODO: Update this variable to correct path - folder where realsense2.lib is found # set(DLL_DIR "C:\\Program Files (x86)\\Intel RealSense SDK 2.0\\bin\\x64") # TODO: Update this variable to correct path - folder where realsense2.dll is found # else() # set(LIBRARY_DIR "C:\\Program Files (x86)\\Intel RealSense SDK 2.0\\lib\\x86") # TODO: Update this variable to correct path - folder where realsense2.lib is found # set(DLL_DIR "C:\\Program Files (x86)\\Intel RealSense SDK 2.0\\bin\\x86") # TODO: Update this variable to correct path - folder where realsense2.dll is found # endif() # set(PROJECT_BINARY_OUTPUT_PATH "${PROJECT_BINARY_DIR}/\$\(Configuration\)") # TODO: Update this variable to correct path - folder to which your project will compile # set(ADDITIONAL_INCLUDE_DIRS "C:\\Program Files (x86)\\Intel RealSense SDK 2.0\\include") # TODO: Update this variable to correct path - folder where librealsense2 folder is found # endif() # find_library(REALSENSE2_FOUND realsense2 HINTS ${LIBRARY_DIR} REQUIRED) # if(NOT REALSENSE2_FOUND) # SET(REALSENSE2_FOUND "realsense2") # message(WARN "Failed to find_library(realsense2)") # endif() find_package(realsense2 REQUIRED) find_package(PCL 1.3 REQUIRED) # find_package(GLFW3 REQUIRED) # set(SOURCES 3d-scanner.cpp ${CMAKE_CURRENT_SOURCE_DIR}/thirdParty/openglHelper.hpp) include_directories(${PCL_INCLUDE_DIRS}) link_directories(${PCL_LIBRARY_DIRS}) add_definitions(${PCL_DEFINITIONS}) add_executable(3d-scanner 3d-scanner.cpp pcl-converter.cpp) include_directories(3d-scanner ${realsense2_INCLUDE_DIR}) # include_directories(${CMAKE_CURRENT_SOURCE_DIR}/thirdParty) # include_directories(/opt/homebrew/include/) # target_link_libraries(3d-scanner ${DEPENDENCIES}) target_link_libraries(3d-scanner ${PCL_LIBRARIES}) target_link_libraries(3d-scanner ${realsense2_LIBRARY}) # target_link_libraries(3d-scanner glfw) # set_target_properties (3d-scanner PROPERTIES FOLDER Examples)s # Post Build script to copy realsense2.dll # if(WIN32) # message(STATUS "Adding Post build script to copy realsense2.dll to project's binary folder") # message(STATUS "Will try to copy from ${DLL_DIR} to ${PROJECT_BINARY_OUTPUT_PATH}") # add_custom_command(TARGET 3d-scanner POST_BUILD # Adds a post-build event to 3d-scanner # COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..." # "${DLL_DIR}/realsense2.dll" # <--this is in-file # ${PROJECT_BINARY_OUTPUT_PATH}) # <--this is out-file path # endif() install( TARGETS 3d-scanner RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin )